Battlefield 3 expansion packs

 Battlefield  Comments Off on Battlefield 3 expansion packs
Mar 072012
 

Dice/EA have three new themed Battlefield 3 expansion packs on their way! Get up close and personal with Battlefield 3™: Close Quarters in June 2012, then get ready for all-out vehicle warfare with Battlefield 3: Armored Kill this fall (featuring the biggest map in Battlefield history!) and then Battlefield 3: End Game – The fourth expansion pack will ship in the winter but details remain tightly guarded.

Battlefield 3: Close Quarters is a themed expansion pack bringing the team play of Battlefield 3 to tight indoor environments. The frantic close quarters infantry combat is amplified by unprecedented high definition destruction, new ways to play, more weapons and added persistence.

 Key Features
  • Get plunged into frantic and relentless infantry combat
  • Check your corners as death can come from any angle
  • HD destruction lets you reduce entire locales to ruin
  • Earn new weapons and bring them back to the base game
  • Complete new assignments and equip unique dog tags
  • Play in new ways, mixing team play and instant action
Release: June 2012

Players: 2-16

The HD Destruction in Close Quarters lets players riddle the environment with bullets, reducing entire locales to ruin. Everything from furniture to plaster can be shot to pieces, and players can see the result of the mayhem as rubble and broken pieces pile up on the floor.

The tight level design and many opportunities for vertical gameplay mean players will need to bring their A game if they want to stay alive in this highly competitive theatre of war.

Come back next week for the first gameplay trailer and screenshots from Battlefield 3: Close Quarters.

 Posted by at 10:55 pm

BF3 confirmed fixes and tweaks so far

 Battlefield  Comments Off on BF3 confirmed fixes and tweaks so far
Feb 282012
 

We would like to share some of the confirmed fixes and tweaks that Dice/EA have been working on. Note that this is still not a full update list and there will be more information on this as we go forward. Also please remember that the content in this list might be changed but of course, we will also keep you in the loop about this. While there still is no ETA on the patch, we´re still working on improving online gameplay for all of our dear community members. So far, this list is for all three platforms (Xbox 360, PS3 and PC)

GENERAL GAMEPLAY FIXES:

-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately cancelled as soon as the player moves or shoots.
-Spawn protection will no longer be cancelled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
Continue reading »

 Posted by at 10:19 am